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Author: Cezar

I'm the Diagram Architect at Machinations. Before joining, I did QA for about 3 years, which meant testing a series of AAA games like FIFA and Battlefield, or smaller titles like Fe, Unravel 2, Disco Elysium.

29/06/2021 Cezar

Game systems: Battle passes and how to balance them

Battle Passes are looking like an established trend in free-to-play games, especially PVP, slowly substituting the older aspirations of subscription models that have only been successful for a handful of titles. What exactly is a battle pass, how can it influence your game’s economy, and how do you balance one? Battle pass mechanics As stated …

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12/05/2021 Cezar

What deconstructing Supergiant’s Hades taught me

During one of the most popular webinars we ran, I presented a deconstruction of Supergiant Games’ Hades. It’s one of my favorite games, I spent a total of 55 hours playing it, did 92 runs, of which 42 were successful. In this article, though, I won’t be talking about the model itself, but about the …

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