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Our purpose is to bring balance to every system.

Our mission is to support studios in shipping

better games faster and lift KPIs

while avoiding catastrophes.

Our Story

2012
Ph.D Joris Dormans submits his research “Engineering emergence: applied theory for game design”. Ernest Adams and Joris Dormans publish “Game Mechanics: Advanced Game Mechanics”
2013
Joris Dormans and Ernest Adams present Machinations at GDCEurope during their talk “Machinations: A New Way to Design Game Mechanics”
2015
As a game economy designer at a successful studio in Denmark, Mihai Gheza starts using Machinations investigating how to base game design decisions on science, not opinions
While at GameAnalytics, Dana Gheza starts working on a series of in-depth cross-game data reports. Talking about the insights and industry challenges, Mihai shows Machinations to Dana. Bewildered by the potential, Mihai and Dana ask Joris about his future plans for Machinations
As a keynote speaker at Games Business, Mihai presents a Machinations diagram and witnesses the entire room being lit up by phone flashes in response
Mihai and Dana talk to Radu Craciun about how Machinations can dispel uncertainty in a hit-driven industry. Radu is fascinated and immediately sees the applicability to other industries. Inspired by the potential and audience reception, Mihai, Dana and Radu talk to Joris and team up to advance Machinations and port the Flash version into a browser-base collaborative platform
2016
Alin Moldovan and his team of kick-ass devs are sold into the vision and join ranks
2018
Fit4Start Accelerator grants them the first funding
Machinations.io launches in closed Beta — 700 users
2019
Seedcamp leads a pre-seed round
Machinations in Open Beta — 2000 users
2020
Machinations Live Collaborative Editing — 12000 users
Machinations launches it's Unity3D plugin — real-time 2-way sync between Machinations diagrams and the Unity build
GapMinder leads seed round
2021
Machinations launches a series of Live Webinars
The Machinations Community goes live — 23000 users
2022
HIRO Capital leads Series A round
Game Economy Health Monitoring Service
Machinations is nominated for Best Tech Provider at Develop:Star Awards, Brighton
Team-up with Prof. Edward Castronova, the inventor of the virtual economics field, to define ”The Machinations Manifesto For Building Sustainable Game Economies – The Design Pillars”
The Machinations Community reaches 60000 users

Our Team

Mihai Product, Co-founder

Mihai

Product, Co-founder

Radu Operations, Co-founder

Radu

Operations, Co-founder

Dana Success & Ops, Co-founder

Dana

Success & Ops, Co-founder

Alin Tech Lead, Co-founder

Alin

Tech Lead, Co-founder

Joris Creator, Co-founder

Joris

Creator, Co-founder

Horea Growth

Horea

Growth

Alex Content & Communities

Alex

Content & Communities

Roxana People

Roxana

People

Mădălina Business Development

Mădălina

Business Development

David Business Development

David

Business Development

Rafał  Business Development

Rafał

Business Development

Eliana Sales Ops

Eliana

Sales Ops

Stefan Enablement

Stefan

Enablement

Mihai "Axonn" Research & Development

Mihai "Axonn"

Research & Development

Thato Data Science

Thato

Data Science

Andrei Designer

Andrei

Designer

Daniel UI/UX Designer

Daniel

UI/UX Designer

Cezar Diagram Craftsman

Cezar

Diagram Craftsman

Harry Game Designer

Harry

Game Designer

Nicolas Game Designer

Nicolas

Game Designer

Anıl Game Designer

Anıl

Game Designer

Mihai Fullstack

Mihai

Fullstack

Zoltan Backend, Architect

Zoltan

Backend, Architect

Teodor Frontend

Teodor

Frontend

Constantin Masca AI/ML Engineer

Constantin Masca

AI/ML Engineer

Patricia Frontend

Patricia

Frontend

Ioana Fullstack

Ioana

Fullstack

Florin Fullstack

Florin

Fullstack

Razvan Fullstack

Razvan

Fullstack

Gabriel Fullstack

Gabriel

Fullstack

Bogdan QA

Bogdan

QA

Narita Accounting

Narita

Accounting

Vlad Admin

Vlad

Admin

Ioana Fullstack

Ioana

Fullstack

Daniel Business Development

Daniel

Business Development

Catalin QA

Catalin

QA