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catalin+smoke22
Edited 59 days ago
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Description
This diagram models the distribution and rarity mechanics for player card packs within FIFA 20, specifically how packs yield player cards of varying quality based on predetermined probabilities. The system starts with a source that generates resources (player cards), which are then distributed through gates based on set probabilities to different converters (representing various pack types like Gold, Silver, and Bronze, both regular and Premium). Each converter processes the incoming resources according to specific formulas, which likely simulate the opening of a pack and determining the quality/rarity of the player card received. The outcomes of these conversions are then accumulated in pools, each representing a category of player card quality (e.g., 45+, 65+, 75+, etc.), showcasing the distribution of player card qualities as they would appear to players purchasing and opening these packs. Furthermore, the diagram incorporates mechanisms for adjusting the flow of resources based on additional variables or player actions, through resource connections that simulate different probabilities of receiving a card of a certain quality. This simulates the dynamic odds present in the game's pack opening experience, where player expectation versus reality can be visualized. Overall, the diagram serves as a comprehensive representation of the pack opening system in FIFA 20, highlighting the game's internal mechanics governing player card distribution and rarity, providing insightful visualization for both developers and players interested in understanding the game's economic system.
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